Skip to content
All work

Solution · Behavioural data

For teams building continuous authentication · 2025 to 2026

BEACON

Behavioural fingerprints from gameplay

A 442 GB open dataset of keystrokes, mouse movement, network traffic and screen recordings from competitive Valorant play.

Status: Available for custom data collection

Illustration of keystroke, mouse and network signals scrolling like a live capture
Illustration

Shows the kind of signals recorded, not real samples

The problem

Continuous authentication recognises a person by how they use a computer. Research on it needs large recordings of real behaviour, captured in sync across the keyboard, the mouse and the network.

What was built

BEACON is our capture suite: a Windows logger that records keystrokes, mouse dynamics, network packets and the screen in sync, and an upload pipeline that checks every file. We used it to build a 442 GB dataset from competitive Valorant play, and we run the same collection for customers on their own users and tasks.

What it does

  1. Four synchronised streams: keystrokes, mouse dynamics, network packets and screen recordings
  2. Each session also carries a hardware profile, the game settings and a consent record
  3. BEACON-Logger, the Windows suite that captured the data, is published on Zenodo
  4. Uploads are checked with SHA-256 hashes and file-type inspection before they are accepted

What we did

The gameplay data collection, the dataset release and the paper.

open data
442 GB
synchronised streams
4
DOIs: dataset and logger
2